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#1
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Emulador Dolphin: juegos Gamecube
hola,
Ayer me puse a probar este emulador en la nvidia shield TV. Lo probe con el mario strikers y la verdad es que funciona muy bien, ningún problema. Alguno tiene el archivo ini para que vaya fluido en la mayoría de juegos? Última edición por Deckard360 Día 26/07/16 a las 23:12:11. |
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#2
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Estas son las lineas a meter:
http://forum.xda-developers.com/shie...3134032/page13 [Analytics] PermissionAsked = False Enabled = False [FifoPlayer] LoopReplay = True [DSP] DumpUCode = False DumpAudio = False CaptureLog = False Volume = 100 EnableJIT = True Backend = OpenSLES [Input] BackgroundInput = False [Interface] MainWindowHeight = 600 AutoHideCursor = False ExtendedFPSInfo = False Language = 0 PauseOnFocusLost = False ShowLogWindow = False ShowToolbar = True OnScreenDisplayMessages = True ThemeName40 = Clean ShowLogConfigWindow = False ShowStatusbar = True HideCursor = False MainWindowWidth = 800 MainWindowPosY = 100 UsePanicHandlers = True ConfirmStop = True MainWindowPosX = 100 [GameList] ColorCompressed = True ListSortSecondary = 0 ListSpain = True ListWad = True ListUnknown = True ListGermany = True ColumnFileName = False ListGC = True ColumnBanner = True ListUsa = True ColumnNotes = True ColumnID = False ListRussia = True ColumnSize = True ListItaly = True ListJap = True ListWii = True ListDrives = False ListWorld = True ColumnRegion = True ListElfDol = True ListSort = 3 ListNetherlands = True ColumnState = True ColumnPlatform = True ListFrance = True ListAustralia = True ListTaiwan = True ListKorea = True ListPal = True [Core] SerialPort1 = 255 WiiKeyboard = False CustomRTCValue = 0x386d4380 AdapterRumble1 = False SelectedLanguage = 0 SlotA = 1 SlotB = 1 EnableCheats = False SimulateKonga0 = False DSPHLE = True EmulationSpeed = 1.00000000 AgpCartBPath = SyncGPU = False RunCompareClient = False DPL2Decoder = False GPUDeterminismMode = auto AdapterRumble3 = True OverrideGCLang = False Overclock = 1.00000000 FPRF = False Fastmem = True CPUThread = True SIDevice3 = 0 EnableCustomRTC = False AgpCartAPath = Apploader = WiimoteContinuousScanning = False MemcardAPath = //sdcard/dolphin-emu/GC/MemoryCardA.USA.raw SimulateKonga2 = False SyncOnSkipIdle = True HLE_BS2 = True Latency = 2 SIDevice0 = 6 OverclockEnable = False DefaultISO = GFXBackend = OGL TimingVariance = 40 AdapterRumble2 = True SimulateKonga1 = False PerfMapDir = BBA_MAC = AccurateNaNs = False SyncGpuMinDistance = -200000 FrameSkip = 0x00000000 RunCompareServer = False SkipIdle = True SIDevice2 = 0 CPUCore = 4 DVDRoot = MemcardBPath = //sdcard/dolphin-emu/GC/MemoryCardB.USA.raw WiiSDCard = False SimulateKonga3 = False WiimoteEnableSpeaker = False AdapterRumble0 = True SyncGpuMa istance = 200000SyncGpuOverclock = 1.00000000 SIDevice1 = 0 [Display] ForceNTSCJ = False KeepWindowOnTop = False Fullscreen = False DisableScreenSaver = True PAL60 = True ProgressiveScan = False RenderWindowAutoSize = False RenderWindowXPos = -1 FullscreenResolution = Auto RenderWindowWidth = 640 RenderToMain = False RenderWindowYPos = -1 RenderWindowHeight = 480 [Movie] ShowInputDisplay = False Author = DumpFramesSilent = False DumpFrames = False PauseMovie = False [Android] MainDown_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 97 DPadDown_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 16+ InputA_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 96 InputX_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 99 InputL_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 102 CStickLeft_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 11- InputStart_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 108 MainRight_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 0+ CStickDown_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 14+ DPadUp_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 16- InputZ_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 104 CStickUp_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 14- DPadLeft_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 15- DPadRight_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 15+ InputY_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 100 ScreenControls = True InputR_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 103 InputB_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Button 97 MainUp_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 1- CStickRight_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 11+ MainLeft_0 = Device 'a691ea53a0f5aabd5e2dd0674f6ce7c0c6aca61f'-Axis 0- [General] ShowFrameCount = False LastFilename = /storage/01D19D9B320A90E0/Roms/gc/Animal Crossing (USA).iso RecursiveISOPaths = False NANDRootPath = ISOPaths = 0 ShowLag = False DumpPath = WirelessMac = |
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#3
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Conoceis tutoriales bien completos en el tema emuladores para android?? estoy muy perdido en esto porque mi móvil y mi tablet son apple asi que tardo más con la shield en avanzar.
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#4
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la shield tv tiene chip de 64 bits, no? porq en la k1 no chuta ...
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Estás aquí
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