esfjrg1
28/01/10, 13:55:49
Hola a todos,
No soy capaz de encontrar la última version revisada del FPseCE 0.10. He consegido alguna pero no he sido capaz de saber a cual corresponde. Como veis abajo desde navidades han salido varias revisiones. ¿Sabes alguien donde se pueden coseguir y ver cual es cual?
Gracias de antemano :ok:
Changes made since Christmas Release to 01/06/2010. (Last Version sent to Supporters)
- Fixed strange Latency on HD2, its touchscreen interface is surely different than all other device with resistives Screen, i found that Windows PRESS message comes a bit later compare to others devices with resistive Screen and RELEASE Message comes too closely after the PRESS message.... Is it a 'bug' of the current firmware or did they had no solution With the Resistive screen... i doubt, because Ifrench900Addict found a tool for HD2 that let users tune the Latency... perhaps the answer of the problem...
Anyway ,all Devices should work better with Onscreen button now, because fix i made help FpseCE to catch TOUCH message more oftenly...
- Fixed Same Latency Problem with Guncon emulation
- Fixed Landscape Right Guncon emulation, on which when we shoot the left Part of the screen between A and B, nothing happend...
- Fixed a first incompatiblity problem with old Samsung Processor and the Fast Memcopy code optimized for ARMv5. (A second problem stay, i have to seek it but it seem FpseCE start now on devices with such Processor)
- Enabled Onscreen buttons when Multifix is set.
- Added Gsensor support to HTC devices which is also compatible with Samsung devices if you install the good DLL.
- Change on how i handle Gsensor, it's more accuracy now, and very usuable for Platform Games, especially those which support Analog Pad.
- Added support to BT gamepad like the MSI / GINPUS BGP100 or the COM1 Bluetooth Gamepad. You just need to Pair your Device with your Gamepad, it's all, no need to use any driver, FpseCE handle the PAD directly... to use it just add to fpse.ini into JOY0PAD section BTPAD=X where X is the COM number you set when pairing.
Currents Changes.
- New BT Gamepad handling routine, more accurate, faster, and should work now on any Device.
- Starting to implement Multitouch on HD2, current version received by supporter doesn't still include Multitouch but include the Final FIX for HTC HD2, no more Latency! to use it, you need to include a new line into fpse.ini within [POCKETPC] section, just add this line:
HD2=1.
And Be sure you have the HTC Album application closed with Task manager or Latency Fix won't work.
Update 01/12/2010!
Multitouch is working like a charm, i'm myself impressived, games are really playable!!
For now just Onscreen Static buttons support multitouch, but it's marvelous.
Now i have to finish the implementation of Digital and Analog PAD emulation by sliding finger on the screen and then Multitouch will be complete!
I think that HD2 owner supporters would see that from their own eyes, that why i propose from a request to send you this WIP version.
I played very well Games like Gran Turismo and Crash bandicoot with current multitouch implementation status!
Update 01/16/2010!
Multitouch is finally working well even with Stylus move mode now, except that it's limited to that, you move using your finger on the screen and then you press an OnScreen button, if you press a button then after you try to slide with another finger, this won't work for now... it's more difficult due to somes limitations into current maner on how multitouch message are catched... it will be better when HTC will provide SDK...(if they are reading)
I have fixed DirectX problem, this should work on all devices....
And surprise on HD2 it's smoother and more responsive...
HD2 is automatically detected now, then FpseCE multitouch windows message are catched automatically.
I did somes others Fix here and there...
Update 01/17/2010!
After somes comments on last release, i understood that DirectX has broken something in savestate, at least on HD2.
So i resend immedialtly a new update to all supporters on which i suggest to put GFXDRV to 2 until i fix this small problem.
Update 01/18/2010!
Ok DirectX is Fixed with savestate and normaly Screen orientation too.
CPU samsung work well now on FpseCE , a tester has confirmed there's no more crash on Samsung proc.
Update 01/19/2010!
DirectX autorotation must be fixed, i wait for feedback.
Added Landscape to Portrait button resizing. Just by adding Exit_Size=XXX into [POCKETPC] section of fpse.ini file.
Added Gsensor Invert for HTC that have this problem, to active it, [POCKETPC] section Gsensor_Invert=1
Added mappable button for Onscreen Menu to reset all button in one time, just add into your skin directory, within menu10.ini:
[M10_RESET]
posx=
posy=
sizew=
sizeh=
Update 01/20/2010!
OK today i was able to check DirectX problem on my HD2 and the Gsensor Autorotation. it's finally fixed.
I have completed Gsensor inversion for HTC Touch Pro 2...
Now it's time for me to add the Famous Onscreen PAD, one part with 8 directions and one other with just 4 buttons (Cross,Square, Triangle and Circle). Those too parts will be placed anywhere on the screen manually like widgets. And they will be overlayed. They will be very precise, this mean a mask will be necessary. Now if anyone who design very well such thing would like to make those two parts for us... while PSone standard resolution is 320x240, i think 64x64pixels image in 24bits would be ok and for the mask a 256 colors image paletized is necessary with a color for each Mask for each button.
Update 01/21/2010!
Upgraded numbers of onscreen buttons to 30! 6x5, now you can easyly map your own D-PAD!!
I have modified one thing for onscreen handling code, now sliding your finger over many buttons during the same slide will just activate the current button on which you are pressing the screen... I play Crash Bandicoot 3, with a 8 positions PAD mapped (for UP/Right, Down/Right, Down/left and Up/Left, i mapped specials buttons), and i must admit it's close to be perfect now.
I think Adding Icons into SKINS/ICONS directory will make the Dpad a reality, we need just 8 Icons for all directions (48 pixels size would be ok).
i'm curently fixing with a supporter his problem with DirectX and his Sliding Keyboard device, then All supporters will receive this version.
Update 01/25/2010!
- Fixed Skicky buttons
- Upgrade numbers of Onscreen button to 7x6, work well with HD2.
- Fixed Touch Pro 2 problem and DirectX
- Be carrefull, if you map onscreen direction, don't use Stylus mode or you'll have problem with Multitouch
- i'm testing a new fix for mutlitouch and HD2, if results are confirmed, we won't have the Key Up message when comming Multitouch press message.
- For next update, Onscreen layer templates will be proposed.
No soy capaz de encontrar la última version revisada del FPseCE 0.10. He consegido alguna pero no he sido capaz de saber a cual corresponde. Como veis abajo desde navidades han salido varias revisiones. ¿Sabes alguien donde se pueden coseguir y ver cual es cual?
Gracias de antemano :ok:
Changes made since Christmas Release to 01/06/2010. (Last Version sent to Supporters)
- Fixed strange Latency on HD2, its touchscreen interface is surely different than all other device with resistives Screen, i found that Windows PRESS message comes a bit later compare to others devices with resistive Screen and RELEASE Message comes too closely after the PRESS message.... Is it a 'bug' of the current firmware or did they had no solution With the Resistive screen... i doubt, because Ifrench900Addict found a tool for HD2 that let users tune the Latency... perhaps the answer of the problem...
Anyway ,all Devices should work better with Onscreen button now, because fix i made help FpseCE to catch TOUCH message more oftenly...
- Fixed Same Latency Problem with Guncon emulation
- Fixed Landscape Right Guncon emulation, on which when we shoot the left Part of the screen between A and B, nothing happend...
- Fixed a first incompatiblity problem with old Samsung Processor and the Fast Memcopy code optimized for ARMv5. (A second problem stay, i have to seek it but it seem FpseCE start now on devices with such Processor)
- Enabled Onscreen buttons when Multifix is set.
- Added Gsensor support to HTC devices which is also compatible with Samsung devices if you install the good DLL.
- Change on how i handle Gsensor, it's more accuracy now, and very usuable for Platform Games, especially those which support Analog Pad.
- Added support to BT gamepad like the MSI / GINPUS BGP100 or the COM1 Bluetooth Gamepad. You just need to Pair your Device with your Gamepad, it's all, no need to use any driver, FpseCE handle the PAD directly... to use it just add to fpse.ini into JOY0PAD section BTPAD=X where X is the COM number you set when pairing.
Currents Changes.
- New BT Gamepad handling routine, more accurate, faster, and should work now on any Device.
- Starting to implement Multitouch on HD2, current version received by supporter doesn't still include Multitouch but include the Final FIX for HTC HD2, no more Latency! to use it, you need to include a new line into fpse.ini within [POCKETPC] section, just add this line:
HD2=1.
And Be sure you have the HTC Album application closed with Task manager or Latency Fix won't work.
Update 01/12/2010!
Multitouch is working like a charm, i'm myself impressived, games are really playable!!
For now just Onscreen Static buttons support multitouch, but it's marvelous.
Now i have to finish the implementation of Digital and Analog PAD emulation by sliding finger on the screen and then Multitouch will be complete!
I think that HD2 owner supporters would see that from their own eyes, that why i propose from a request to send you this WIP version.
I played very well Games like Gran Turismo and Crash bandicoot with current multitouch implementation status!
Update 01/16/2010!
Multitouch is finally working well even with Stylus move mode now, except that it's limited to that, you move using your finger on the screen and then you press an OnScreen button, if you press a button then after you try to slide with another finger, this won't work for now... it's more difficult due to somes limitations into current maner on how multitouch message are catched... it will be better when HTC will provide SDK...(if they are reading)
I have fixed DirectX problem, this should work on all devices....
And surprise on HD2 it's smoother and more responsive...
HD2 is automatically detected now, then FpseCE multitouch windows message are catched automatically.
I did somes others Fix here and there...
Update 01/17/2010!
After somes comments on last release, i understood that DirectX has broken something in savestate, at least on HD2.
So i resend immedialtly a new update to all supporters on which i suggest to put GFXDRV to 2 until i fix this small problem.
Update 01/18/2010!
Ok DirectX is Fixed with savestate and normaly Screen orientation too.
CPU samsung work well now on FpseCE , a tester has confirmed there's no more crash on Samsung proc.
Update 01/19/2010!
DirectX autorotation must be fixed, i wait for feedback.
Added Landscape to Portrait button resizing. Just by adding Exit_Size=XXX into [POCKETPC] section of fpse.ini file.
Added Gsensor Invert for HTC that have this problem, to active it, [POCKETPC] section Gsensor_Invert=1
Added mappable button for Onscreen Menu to reset all button in one time, just add into your skin directory, within menu10.ini:
[M10_RESET]
posx=
posy=
sizew=
sizeh=
Update 01/20/2010!
OK today i was able to check DirectX problem on my HD2 and the Gsensor Autorotation. it's finally fixed.
I have completed Gsensor inversion for HTC Touch Pro 2...
Now it's time for me to add the Famous Onscreen PAD, one part with 8 directions and one other with just 4 buttons (Cross,Square, Triangle and Circle). Those too parts will be placed anywhere on the screen manually like widgets. And they will be overlayed. They will be very precise, this mean a mask will be necessary. Now if anyone who design very well such thing would like to make those two parts for us... while PSone standard resolution is 320x240, i think 64x64pixels image in 24bits would be ok and for the mask a 256 colors image paletized is necessary with a color for each Mask for each button.
Update 01/21/2010!
Upgraded numbers of onscreen buttons to 30! 6x5, now you can easyly map your own D-PAD!!
I have modified one thing for onscreen handling code, now sliding your finger over many buttons during the same slide will just activate the current button on which you are pressing the screen... I play Crash Bandicoot 3, with a 8 positions PAD mapped (for UP/Right, Down/Right, Down/left and Up/Left, i mapped specials buttons), and i must admit it's close to be perfect now.
I think Adding Icons into SKINS/ICONS directory will make the Dpad a reality, we need just 8 Icons for all directions (48 pixels size would be ok).
i'm curently fixing with a supporter his problem with DirectX and his Sliding Keyboard device, then All supporters will receive this version.
Update 01/25/2010!
- Fixed Skicky buttons
- Upgrade numbers of Onscreen button to 7x6, work well with HD2.
- Fixed Touch Pro 2 problem and DirectX
- Be carrefull, if you map onscreen direction, don't use Stylus mode or you'll have problem with Multitouch
- i'm testing a new fix for mutlitouch and HD2, if results are confirmed, we won't have the Key Up message when comming Multitouch press message.
- For next update, Onscreen layer templates will be proposed.